top of page
![KellyJohn Logo-TM.jpg](https://static.wixstatic.com/media/da1668_0cb621f1cabc4991a54acdc47ecc73f6~mv2.jpg/v1/fill/w_84,h_79,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/KellyJohn%20Logo-TM.jpg)
![Award Logo 2023_Gold Award.jpg](https://static.wixstatic.com/media/da1668_9e34fd283f594692bb246bb8a08bdfa0~mv2.jpg/v1/fill/w_101,h_70,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Award%20Logo%202023_Gold%20Award.jpg)
Developer corner
Using KJ-Stick KJ-360 mode
(Updated on 18 JUL 2024)
Before start:
You can test the KJ-Stick "KJ-360 mode" by using the built Apps:
See the brief video about this virtual sport starter kit. This help you to get rough idea.
Also see the user guide about the virtual sport controller KJ-Stick. It is used in the following virtual sport starter kit.
See the KJ-Stick User Guide
Step 1:
Import the Starter Package.
Download the package "KJ_Starter_Kit_02" here. And import it into your unity "Asset" folder. See the below video for reference.
*the Most updated version "KJ_Starter_Kit_04" is available to download. We add upto 8 KJ-Stick (KJ-360 mode) to the input manager.
Step 2:
See the tutorial about how easy to make a virtual sport game.
bottom of page