Case Study
Case 1: Turning Minecraft into a Virtual Sport
Hong Kong Stema, a STEM education organization in Hong Kong, lets students build a playground in Minecraft and then participate in a running race.
Hong Kong Stema https://www.hkstema.com/

The students in the video wear KJ-STICK motion controllers on their thighs.
Case 2: Somatosensory Table Tennis
MedMind uses KJ motion technology, combined with an in-ground pressure-sensitive pad, to deliver the ultimate gaming experience. I've personally tried it and it's top-notch. (Note: The game was developed by the company itself.) Both MedMind and the company are Gold winners of the 2024 HK ICT Awards. Congratulations.
MedMind website: https://www.medmindtechnology.hk/

As shown in the video, KJ-Mini is attached to a table tennis racket as a motion sensing input device.
Somatosensory horse racing
This horse racing game is another motion-sensing game developed by MedMind Technology. It was also used at the 2025 Hong Kong Book Fair.
Case 3: A middle school student team developed a "Dragon Dance" game to promote Chinese culture

Students used Unity and KJ-Mini to develop a dragon dance game. This game was selected for HSBC's "Hong Kong Community Partnership Program 2024."
Their teacher, Mr. Zheng, stated that he will continue to refine the game and expand it to the community.

Case 4: Cross-sector collaboration, functional game project

Case 5: Virtual Sports Developer and Operator

Case 6: Hong Kong Polytechnic University, School of Design Student Project




Case 7: Integrating "The SandBox" with sports elements



